I hate it when video games have content locked behind progress. When I was a little kid, in some of the games I played, you had to progress through a portion of the game to unlock extra content. I would rather have all of the content available to me at the beginning of the game, as needing to fulfill conditions to unlock something feels like unnecessary work. This gaming trend has continued well into my adult years. I know old habits die hard, but this is ridiculous. I escaped this in one game by using a Subway Surfers hack.
Like other games that came before it, Subway Surfers had locked content that would later become available when you do certain things. I really don’t have as much time as I used to when I was a kid to play video games. Whenever I do get to play video games, I play it in short bursts, like when I’m riding the train. Being able to access everything from the beginning is a major advantage for me, because the time that I would have used to unlock everything can go into enjoying the game.
Some people think that hacking the game to have all of the content from the start is cheating, but I don’t care. I’m just making the game a more enjoyable experience for myself. When I was a kid, if we wanted to make any changes to a video game, we had to buy a special attachment that would fit on the game console and alter certain values in the game code temporarily. As consoles became more advanced, the attachment changed into a disc, and later into a tiny custom cartridge for hand helds. The values that could be altered were limited, and sometimes they would cause glitches that would produce unexpected results, for better or worse.